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Bienvenue sur le forum de l'Académie Française des Jedis
 
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 j'ai...j'ai...j'ai... ENVIE DE MAPPER =O

Aller en bas 
+13
Kiun
Nynpo
Monsieur H
¥øh33
Eikichi
Yama
yberion
Dev
Coil
Pendergast
darkdrac
BadPitre
USS
17 participants
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AuteurMessage
USS

USS


Age : 15

Messages : 752

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeVen 15 Oct - 17:13

Non c'est clair qu'en 3 ans j'ai rien fait pour l'academie. J'avais tenté au début mais j'ai été déçu du peu de motivation de certains mappeur au final et c'est vraiment le probleme quand tu map c'est la MO-TI-VA-TION. DU coup ce qui était sensé etre une academie c'est transformé en projet stargate que j'ai finalement pas mal développé (oui ça prend enormement de temps).
J'ai changé ma politique de construction aussi. Je procède salle par salle en detaillant à max avant de passer à une autre salle. ça evite d'avoir les yeux plus gros que le ventre. Je prend note de ton aide, merci beaucoup Smile
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¥øh33

¥øh33


Age : 34

Messages : 3773

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeVen 15 Oct - 20:03

j'adore le concept d'utiliser des cures dents pour modeler AFJ sur le mur Very Happy => USS Brother
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https://jk-team.forumgaming.fr
Monsieur H

Monsieur H


Age : 32

Messages : 330

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeVen 15 Oct - 21:01

C'est bien beau une entrée ! Mais faut faire l'intérieur maintenant ! Razz
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USS

USS


Age : 15

Messages : 752

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeSam 16 Oct - 14:36

¥øh33 a écrit:
j'adore le concept d'utiliser des cures dents pour modeler AFJ sur le mur Very Happy => USS Brother
je voulais dire un truc salace genre "En plus tu t'y connais en cure dent" mais je ne dirais rien What a Face

Citation :
C'est bien beau une entrée ! Mais faut faire l'intérieur maintenant !

ça vient, ça vient =O mais je prend mon temps, je détaille.
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USS

USS


Age : 15

Messages : 752

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeSam 16 Oct - 18:58

Et une grande allée avec plein de statues.. qu'on appellera.. la grande allée avec plein de statues...

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 101016065543524956934158
j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 101016065543524956934157
j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 101016065544524956934159
j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 101016065544524956934160
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yberion

yberion


Age : 31

Messages : 4401

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeSam 16 Oct - 19:06

la classe!
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Monsieur H

Monsieur H


Age : 32

Messages : 330

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeDim 17 Oct - 11:08

T'as pas oublié le petit géranium ?
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BadPitre

BadPitre


Age : 28

Messages : 157

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeDim 17 Oct - 12:45

très beau !
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http://www.mario-wii.forumactif.com
USS

USS


Age : 15

Messages : 752

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeDim 17 Oct - 13:34

avez vous déjà vu... USS le geek en train de mapper ? maintenant oui !

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Mini_101017013352524956937691
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USS

USS


Age : 15

Messages : 752

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeDim 17 Oct - 23:39

salles de duels quasiment finis. je fais une beta des que je les ai finis
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Eikichi

Eikichi


Age : 37

Messages : 2335

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeLun 18 Oct - 16:52

fais petter la beta! Si tu nous la sors ce soir je la mettrai sur le serv en rentrant (vers 22h)
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USS

USS


Age : 15

Messages : 752

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeLun 18 Oct - 21:57

please, wait 30min What a Face
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Nynpo

Nynpo


Messages : 62

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeLun 18 Oct - 22:48

Ziva fai Pété la Beta !!

X)
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USS

USS


Age : 15

Messages : 752

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeLun 18 Oct - 22:55

ça arrive, petit contre temps facheux de compilation. soyez encore un peu patient What a Face
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USS

USS


Age : 15

Messages : 752

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeLun 18 Oct - 23:12

20min
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Eikichi

Eikichi


Age : 37

Messages : 2335

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeLun 18 Oct - 23:36

=p
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USS

USS


Age : 15

Messages : 752

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeLun 18 Oct - 23:40

EH bien voilà, soyez gentil, j'ai jamais sorti une bêta en moins d'une semaine... en général c'est 3 mois minimum. Donc ne vous attendez pas à du grand art. Ce sont juste des petites idées, des abses pour une map beaucoup plus ambitieuse, une academie âFj.


TELECHARGEABLE AU LIEN SUIVANT:

http://www.megaupload.com/?d=8J67T0YR

Bon voilà le log de compil, une petite dédicace aux mappeurs, un clin d'oeil de geek pour voir le travail que ça a demandé...


Code:
=== running BSP command ===
  "C:/Program Files (x86)/GtkRadiant-1.4/q3map2" -v  -connect 127.0.0.1:39000  -game ja -fs_basepath "C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/" -light -fast -super 2 -filter -bounce 8 "C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.map"
Connected.
4 threads
Q3Map        - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant    - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
--- InitPaths ---
VFS Init: C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//base/

--- Light ---
Fast mode enabled
Ordered-grid supersampling enabled with 4 sample(s) per lightmap texel
Lightmap filtering enabled
Radiosity enabled with 8 bounce(s)
Map has shader script C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/../shaders/q3map2_projet2.shader
entering shaders/shaderlist.txt
entering shaders/bespin.shader
entering shaders/bounty.shader
entering shaders/byss.shader
entering shaders/cairn.shader
entering shaders/common.shader
entering shaders/danger.shader
entering shaders/decals.shader
entering shaders/desert.shader
entering shaders/doomgiver.shader
entering shaders/factory.shader
entering shaders/flares.shader
entering shaders/fogs.shader
entering shaders/h_evil.shader
entering shaders/hoth.shader
entering shaders/imp_mine.shader
entering shaders/impdetention.shader
entering shaders/imperial.shader
entering shaders/jnegretetest.shader
entering shaders/kejim.shader
entering shaders/korriban.shader
entering shaders/models.shader
entering shaders/mp.shader
entering shaders/narshaddaa.shader
entering shaders/nar_streets.shader
entering shaders/quicktrip.shader
entering shaders/rail.shader
entering shaders/rbettenbergtest.shader
entering shaders/rift.shader
entering shaders/rocky_ruins.shader
entering shaders/rooftop.shader
entering shaders/sandcrawler.shader
entering shaders/siege.shader
entering shaders/skies.shader
entering shaders/stu.shader
entering shaders/system.shader
entering shaders/taspir.shader
entering shaders/tests.shader
entering shaders/vjun.shader
entering shaders/wedge.shader
entering shaders/yavin.shader
entering shaders/afj2.shader
    2223 shaderInfo
Loading C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.bsp
Loading C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.srf
--- LoadMapFile ---
Loading C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.map
entering C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.map
      69 light entities
--- SetupBrushes ---
      616 opaque brushes
--- SetupSurfaceLightmaps ---
    5330 surfaces
    3920 raw lightmaps
    1325 surfaces vertex lit
    4005 surfaces lightmapped
    2709 planar surfaces lightmapped
    1216 non-planar surfaces lightmapped
      80 patches lightmapped
      40 planar patches lightmapped
--- SetupTraceNodes ---
  153802 trace windings (38.72MB)
  259091 trace triangles (22.73MB)
    70224 trace nodes (4.29MB)
    35046 leaf nodes (2.14MB)
        4 average windings per leaf node
      32 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
  112322 grid points
--- CreateLights ---
      45 point lights
      24 spotlights
        0 diffuse (area) lights
        0 sun/sky lights
--- SetupEnvelopes (fast) ---
      69 total lights
        0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (2)
113 x 71 x 14 = 112322 grid
  1812020 grid points envelope culled
      704 grid points bounds culled
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (0)
  711624 luxels
  484154 luxels mapped
    59490 luxels occluded
--- SetupEnvelopes (fast) ---
      69 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (9)
        0 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (1)
    60118 vertexes illuminated
    63683 lights plane culled
    56230 lights envelope culled
        0 lights bounds culled
    89822 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0000.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0001.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0002.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0003.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0004.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0005.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0006.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0007.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0008.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0009.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0010.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0011.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0012.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0013.*CENSURE*
projecting...done.
  199169 luxels used
  229376 luxels stored (86.83 percent efficiency)
      719 identical surface lightmaps, using 7326 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      14 BSP lightmaps
      14 total lightmaps
      120 unique lightmap/shader combinations
Writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.bsp
Storing *CENSURE*: 112322 points
Wrote 7.5 MB (7813304 bytes)

--- Radiosity (bounce 1 of 8) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (0)
    5304 diffuse surfaces
  43713 total diffuse lights
  15583 brush diffuse lights
    6984 patch diffuse lights
      0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
    43503 total lights
      808 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (113)
        0 luxels illuminated
    60118 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (10)
  121833 vertexes illuminated
  3347013 lights plane culled
142451483 lights envelope culled
        0 lights bounds culled
 48011053 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0000.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0001.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0002.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0003.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0004.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0005.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0006.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0007.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0008.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0009.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0010.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0011.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0012.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0013.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0014.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0015.*CENSURE*
projecting...done.
  211784 luxels used
  262144 luxels stored (80.79 percent efficiency)
      641 identical surface lightmaps, using 8159 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      16 BSP lightmaps
      16 total lightmaps
      126 unique lightmap/shader combinations
Writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.bsp
Storing *CENSURE*: 112322 points
Wrote 7.5 MB (7911608 bytes)

--- Radiosity (bounce 2 of 8) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (0)
    5313 diffuse surfaces
  49897 total diffuse lights
  15933 brush diffuse lights
    6389 patch diffuse lights
      0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
    49773 total lights
      873 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (131)
        0 luxels illuminated
  121833 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (11)
  183613 vertexes illuminated
  3633813 lights plane culled
159137063 lights envelope culled
        0 lights bounds culled
 55568168 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0000.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0001.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0002.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0003.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0004.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0005.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0006.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0007.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0008.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0009.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0010.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0011.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0012.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0013.*CENSURE*
projecting...done.
  212373 luxels used
  262144 luxels stored (81.01 percent efficiency)
      658 identical surface lightmaps, using 8347 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      16 BSP lightmaps
      16 total lightmaps
      132 unique lightmap/shader combinations
Writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.bsp
Storing *CENSURE*: 112322 points
Wrote 7.5 MB (7911608 bytes)

--- Radiosity (bounce 3 of 8) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (1)
    5306 diffuse surfaces
  36194 total diffuse lights
  14835 brush diffuse lights
    2556 patch diffuse lights
      0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
    36118 total lights
      776 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (85)
        0 luxels illuminated
  183613 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (8)
  245316 vertexes illuminated
  3256711 lights plane culled
115145814 lights envelope culled
        0 lights bounds culled
 39593987 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0000.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0001.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0002.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0003.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0004.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0005.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0006.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0007.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0008.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0009.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0010.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0011.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0012.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0013.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0014.*CENSURE*
projecting...done.
  212382 luxels used
  262144 luxels stored (81.02 percent efficiency)
      664 identical surface lightmaps, using 8379 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      16 BSP lightmaps
      16 total lightmaps
      128 unique lightmap/shader combinations
Writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.bsp
Storing *CENSURE*: 112322 points
Wrote 7.5 MB (7911608 bytes)

--- Radiosity (bounce 4 of 8) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (0)
    5307 diffuse surfaces
  12379 total diffuse lights
    8096 brush diffuse lights
    552 patch diffuse lights
      0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
    12177 total lights
      325 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (35)
        0 luxels illuminated
  245316 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (3)
  306968 vertexes illuminated
  1454602 lights plane culled
 41967379 lights envelope culled
        0 lights bounds culled
 12546011 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0000.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0001.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0002.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0003.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0004.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0005.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0006.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0007.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0008.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0009.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0010.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0011.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0012.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0013.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0014.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0015.*CENSURE*
projecting...done.
  212382 luxels used
  262144 luxels stored (81.02 percent efficiency)
      664 identical surface lightmaps, using 8379 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      16 BSP lightmaps
      16 total lightmaps
      124 unique lightmap/shader combinations
Writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.bsp
Storing *CENSURE*: 112322 points
Wrote 7.5 MB (7911608 bytes)

--- Radiosity (bounce 5 of 8) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (1)
    5296 diffuse surfaces
    765 total diffuse lights
    214 brush diffuse lights
      0 patch diffuse lights
      0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
      760 total lights
      12 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (2)
        0 luxels illuminated
  306968 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (1)
  364935 vertexes illuminated
    42985 lights plane culled
  2721234 lights envelope culled
        0 lights bounds culled
  812453 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0000.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0001.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0002.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0003.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0004.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0005.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0006.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0007.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0008.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0009.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0010.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0011.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0012.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0013.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0014.*CENSURE*
projecting...done.
  212382 luxels used
  262144 luxels stored (81.02 percent efficiency)
      664 identical surface lightmaps, using 8379 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      16 BSP lightmaps
      16 total lightmaps
      124 unique lightmap/shader combinations
Writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.bsp
Storing *CENSURE*: 112322 points
Wrote 7.5 MB (7911608 bytes)

--- Radiosity (bounce 6 of 8) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (0)
    5307 diffuse surfaces
      9 total diffuse lights
      9 brush diffuse lights
      0 patch diffuse lights
      0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
        9 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 luxels illuminated
  364935 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (1)
  421561 vertexes illuminated
    1595 lights plane culled
    33472 lights envelope culled
        0 lights bounds culled
    8730 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0000.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0001.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0002.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0003.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0004.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0005.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0006.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0007.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0008.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0009.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0010.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0011.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0012.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0013.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0014.*CENSURE*
projecting...done.
  212382 luxels used
  262144 luxels stored (81.02 percent efficiency)
      664 identical surface lightmaps, using 8379 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      16 BSP lightmaps
      16 total lightmaps
      126 unique lightmap/shader combinations
Writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.bsp
Storing *CENSURE*: 112322 points
Wrote 7.5 MB (7911608 bytes)

--- Radiosity (bounce 7 of 8) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (0)
    5309 diffuse surfaces
      0 total diffuse lights
      0 brush diffuse lights
      0 patch diffuse lights
      0 triangle diffuse lights
No diffuse light to calculate, ending radiosity.
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0000.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0001.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0002.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0003.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0004.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0005.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0006.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0007.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0008.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0009.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0010.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0011.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0012.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0013.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0014.*CENSURE*
writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2/lm_0015.*CENSURE*
projecting...done.
  213209 luxels used
  262144 luxels stored (81.33 percent efficiency)
      664 identical surface lightmaps, using 8379 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      16 BSP lightmaps
      16 total lightmaps
      124 unique lightmap/shader combinations
Writing C:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/Base/maps/projet2.bsp
Storing *CENSURE*: 112322 points
Wrote 7.5 MB (7911608 bytes)
      447 seconds elapsed
Disconnecting
Connection closed.


Dernière édition par USS le Lun 18 Oct - 23:49, édité 1 fois
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http://ussindustries.blogspot.com/
Eikichi

Eikichi


Age : 37

Messages : 2335

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeLun 18 Oct - 23:45

je la dl et je la met sur le serv tu vas nous faire la visite xD
Revenir en haut Aller en bas
USS

USS


Age : 15

Messages : 752

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeLun 18 Oct - 23:49

megaupload nous a fait caca là... on chercha une soluce avec Ybe.
Revenir en haut Aller en bas
http://ussindustries.blogspot.com/
Eikichi

Eikichi


Age : 37

Messages : 2335

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeLun 18 Oct - 23:56

mais non je l'ai et ça marche

elle est super la map!!!

elle est dja sur le serv!
Revenir en haut Aller en bas
USS

USS


Age : 15

Messages : 752

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeMar 19 Oct - 0:00

JARRIVE !
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http://ussindustries.blogspot.com/
Dev

Dev


Age : 32

Messages : 806

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeMar 19 Oct - 12:51

Testée ,niiiiiice juste quand tu rentre dans l'eau ça fait pas le bruit là "plouf" ou jsais pas quoi ça m'a troublé tongue
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USS

USS


Age : 15

Messages : 752

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeMar 19 Oct - 13:21

ouai je l'ai noté en tant que 6eme bug majeur, j'en suis déjà à 7 XD
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http://ussindustries.blogspot.com/
¥øh33

¥øh33


Age : 34

Messages : 3773

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeMar 19 Oct - 16:12

ho un gland est tombé ici
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https://jk-team.forumgaming.fr
Kiun

Kiun


Age : 34

Messages : 105

j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitimeMar 19 Oct - 19:11

J'ai du réécrire le lien, perso :s

*S'en va tester la map* ;O
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j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Empty
MessageSujet: Re: j'ai...j'ai...j'ai... ENVIE DE MAPPER =O   j'ai...j'ai...j'ai... ENVIE DE MAPPER =O - Page 2 Icon_minitime

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j'ai...j'ai...j'ai... ENVIE DE MAPPER =O
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